Monday, June 29, 2015

DANG IT.

There's a pattern here, you know; I say "This is the campaign!" and then it don't work.

We're gonna start a Pathfinder game on a world where ship travel is vital (since I've had a long founded interest in ships), and the layers are rampant adventurers that have somehow acquired a small vessel and crew. What are they gonna do? Your guess is as good as mine! I have a few ideas in mind for locations, but I've decided to abandon any set story; instead, they'll be able to find and become a part of whatever story they want. As they explore, I'll build the world around them and decide what they can do. My only idea going in is a generic world map and a few good locations!

Here are the players' ideas so far for characters:

Nick: Playing a Kobold Rogue

Joel: Playing a Gnome Cleric

Robert: Playing a Human Monk (he had an Elf Wizard at first, but when we did a trial run he realized he didn't like the spell system too much, I think)

Sunday, June 14, 2015

Crazy Stuff Happened

Well, we had another session, and some serious bantha poodoo hit the fan.

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Quigley and Trr'Chick received a mission from a golden dragon asking them to isolate a fungus creature that had landed on their world and could be a potential threat to the planet. One of her captains accompanied them to help out as well.

The adventure itself didn't get too much importance; the biggest thing was that during the mission Quigley and Trr'Chick got into such a bad conflict that they had to get their memories wiped so we could have a reason for them to not want to kill one another later on. Long story short, the captain turned out to be a traitor, though he was killed so it hardly mattered; the people he worked with couldn't get the fungus, and so just promised to return and cause trouble. The fungus escaped as it was sentient, and Quigley and Trr'Chick had a fight when Trr'Chick had a gun out around it. To make matters worse, Trr'Chick started lying about the situation, which caused him to become untrusted. In the end, the fungus escaped, so the had to burn half the forest to save the world; the PC's weren't involved in this, as their memories were wiped and they had to be retold of the whole ordeal.

They then had to negotiate with gaseous beings who wanted to land on the planet and build a space-railroad. Quigley started mimicking their accent, so he was shot and thrown into the brig. Also, there was a sentient cockroach queen that tried to take control of Trr'Chick; it failed, but Trr'Chick liked it anyways, so he gave them food. They then started riding rats and running around everywhere.

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Honestly, the entire adventure was a fiasco (although the blame is likely mine for an underplanned adventure). I am currently considering shifting the campaign to something more suitable to the players after taking a poll of what the majority of the players want to do.

Sunday, June 7, 2015

No Game This Weekend

Sadly enough, no one could join this weekend. I've been planning, but I can't post that just yet; I plan to have my players read this when they miss the game so we can spend less time going over it next session.