Well, I did it again; I left the blog. But at least I remembered to come back!
The reason is that my group stopped playing Star Wars due to a lack of interest, and when we started a new game, I was kind of disinterested. However, I recently came across an idea that I think will be immense fun: WWII with Magical Aliens!
You're still here? Okay, well, the idea comes from a game called Apocalypse Prevention, Inc., where the PC's are trying to protect the world from dangerous aliens-esque creatures, while also protecting the ones that need protecting (similar to Men in Black--in fact, it's practically a rip off, but it's much cooler!). Rather than modern times, though, I decided to set it in WWII, since I have a lot of interest in the time period. I played a quick game with my brother and friend, and we had a lot of fun despite zilch planning.
What will the game be like when my group plays? Who knows! I hope it's fun (obviously), and I'm excited to use some of my knowledge of foreign languages to put up some sense of realism.
Stay tuned!
Saturday, April 25, 2015
Friday, April 3, 2015
Episode I, Part 2: Bursting In
After this last game, I found myself placing my face in my palms and slowly shaking side to side.
This time, we had a new player, Tristan. He has a Force Sensitive that received training from a Samurai-esque master who mysteriously disappeared. He is being chased by an even more mysterious organization.
This time, we had a new player, Tristan. He has a Force Sensitive that received training from a Samurai-esque master who mysteriously disappeared. He is being chased by an even more mysterious organization.
The Happenings:
As the players prepared for their fight at the doors, Tristan appeared (I don't recall him giving his character a name, so well settle for Tristan) and helped in the ensuing skirmish. To their misfortune, the guards sounded the alarm during the fight, but the reinforcements were slow in their coming, so the PC's were able to get inside the palace itself (although it was more of a manor or mansion). Skeever and Sithar went into a room on the left, while Tristan went right. To the left, there was a butler, who, after refusing to help the PC's find Quaggo, was shot in the foot and stunned (I have very mature players, after all). To the right, there was a droid eating soup. The droid proceeded to recognize Tristan as an 'objective,' and tried to kill him. Tristan fled to the others, but was shot on the way out, resulting in a critical injury. He tore up the butler's shirt to get a little patch up, while the other two were confronted by the droid, demanding they stand aside. They did, and then shot him in the back. He was very injured, and, realizing he was beat, the droid initiated self destruct. The PC's dragged the butler to safety as the ran (and also stole the droid's gun) before the room they were in blew up.
As the PC's stood in the main room, the front wall then exploded (so many explosions!) as a walker began it's attack. The group retreated into the upstairs portion of the palace, and started searching rooms. The first room had piled up furniture and a man throwing lamps at them. When Skeever stuck a gun in the man's face and demanded to see Quaggo, it turned out that the man was the governor (Greeeeeat first impression).
The governor was informed of the situation, and decided that although the PC's were obviously savages worse than Quaggo's thugs, being worse than Quaggo's thugs meant they could beat Quaggo's thugs. Tristan escorted the governor out of the palace, hoping to get to a doctor for his wounds. The rest of the PC's were directed to Quaggo's room, and, as they approached, one of Quaggo's own guards stepped out, saw the PC's, and chucked a grenade.
The group took a nasty hit, but quickly burst into the room, killed the guards, and found Quaggo--a shriveled little Rodian with various deformities. Upon their demands for answers, Quaggo went into a frenzy of pleas for mercies and offers of various wealths. Skeever stunned Quaggo--which sent him into a seizure--and carried him out as soon as was convenient. Once out of the room, they saw some more of Quaggo's men, threatening to shoot them. They were told that the men had orders to protect Quaggo, but were willing to kill him if necessary to finish the PC's. After some tense, failed negotiations, Skeever chucked a stun grenade and took out most of them before Sithar took out the rest. They escaped out the emergency exit Tristan had already used, had a rendez vous with the governor, and had the police called in to take care of the remaining mercenaries.
The PC's were offered payment in the form of a droid, which was delivered to their ship via the governor's butler--the same butler Skeever had shot. There was some 'unpleasantry' with that conversation, but the PC's were eventually on their way (although I might add they spent a frustratingly long time joking about the butler; Tristan even aimed his sights on him and got arrested, which was assumed to be resolved by the governor).
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And thus ended Episode I!
As mentioned above, this session had some frustrations. The players were too easy with pointing guns at people, and their was way too much joking around for my tastes (they got into an argument over a joke scenario at one point). I hope in the future that things run more smoothly, although we may take a momentary break from the system and return to another game for a bit (I'll keep posted on that game, as well, if the need arises).
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